![]() I guess you can do this with VRay and Max if you have a monster of a workstation to handle it. In 5 minutes, I can take any SketchUp model I have worked on, and walk through it with the Oculus Rift. The nice thing about Enscape is that it is a one click solution for VR. ![]() The tool doesn't matter, its the person behind the mouse that makes the art. I use both all day every day in a professional environment and have produced imagery better than some of the things I see in the gallery page here done in Max. ![]() ![]() I don't personally need a live-link or anything of the sort.įrom my point of view as long as the materials came through more or less the same, I'd be happy.I take great offense to the attitude that Sketchup (and Enscape) is for 'dummies'. I suppose from my point of view if I could export from Enscape some kind of file that could be imported into 3DS max (via an importer that I guess you'd need to make?) that brings in all the geometry/people/cars/foliage (we use Skatter a lot in Sketchup) and converts as best as possible the materials to VRay materials. So fundamentally whatever comes in needs to be editable in some capacity or another (Enscape assets could behave the same as Chaos Cloud assets in that they aren't editable). ![]() More often than not this will stay in Sketchup/Enscape and we'll just improve the modelling/texturing and so on - but every once in a while someone will say "can we have animated people", or "can you make it more photorealistic" at which point we know it's time for 3DS max/VRay/Anima. Often a member of staff will have produced a crude Sketchup/Enscape model that we then get asked to "make better". I hadn't really given any thought as to how it would be implemented but I can describe a very likely scenario that we will find ourselves in. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |